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Robots & Rockets

Robots & Rockets

Robot tourism is booming and as the new hotshot travel agent stationed on the moon — the solar system’s most famous travel hub — you are tasked with the vital mission of getting tourist robots to their choice of interplanetary destinations quickly and safely.

Robots & Rockets is a competitive card game of interplanetary tourism for 2 to 4 players. The goal is to have the highest number of robots in your rocket fleet at the end of the game.

The game is played in turn by players taking the following actions: play a special action (optional) and allocate robots (mandatory). Players draw back up to 5 at the end of their turn.

Rockets remain docked until all of the seats are filled. The player who fills the remaining seat gets to claim the rocket and its passengers.

The game ends when the robot deck is depleted and players take turns placing remaining playable Robot cards they have in their hand.

The player with the fewest sum (Robot and Rocket cards) of cards claimed takes first pick at a Planet Contract, with the player with the most sum of cards picking last. The player with the most robots going to their chosen contract's planet is the winner.

$4.22

Original: $14.07

-70%
Robots & Rockets

$14.07

$4.22
Product image 1

Description

Robot tourism is booming and as the new hotshot travel agent stationed on the moon — the solar system’s most famous travel hub — you are tasked with the vital mission of getting tourist robots to their choice of interplanetary destinations quickly and safely.

Robots & Rockets is a competitive card game of interplanetary tourism for 2 to 4 players. The goal is to have the highest number of robots in your rocket fleet at the end of the game.

The game is played in turn by players taking the following actions: play a special action (optional) and allocate robots (mandatory). Players draw back up to 5 at the end of their turn.

Rockets remain docked until all of the seats are filled. The player who fills the remaining seat gets to claim the rocket and its passengers.

The game ends when the robot deck is depleted and players take turns placing remaining playable Robot cards they have in their hand.

The player with the fewest sum (Robot and Rocket cards) of cards claimed takes first pick at a Planet Contract, with the player with the most sum of cards picking last. The player with the most robots going to their chosen contract's planet is the winner.

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